Selfportrait 6

2022

Selfportait in the game Death Stranding

made custom mesh injection software for this one. first one to mod this game. (kinda proud of it 🙂)

Selfportrait 3

2022

Selfportait in the game Grant Theft Auto: San Andreas

Selfportait 2

2022

selfportait in the game Street Fighter V: Ultimate Edition

Selfportrait 1

2022

selfportait in the game Sekiro: Shadows Die Twice

Zelfportret

2020-2021

For graduation work I was very interested in online behaviour. I started making bots to automate this and I realized how incredibly easy it is to create interaction and build up a digital following. Running my script for a few days gave me around 500 twitter followers. I found this fascinating but I thought that the script was too simple. There is a big difference between interaction and interaction with meaning. But what was interesting is that it created a whole timeline of all the interactions it had. Nothing on the internet is lost. Archiving yourself has been a goal in humanity as long as we exist. The first artworks that we ever found were copies of people’s hands painted over in a cave. And tons of popular media have cloning as the main premise. So this project is in a way my attempt to archive a version of the twenty-four year old me, a digital clone that will exist after I am gone.

The first step was to create a voice. Which I did by reading my clone from the book Frankenstein. This was cut into small segments and then I trained a neural network (tacotron2) to speak like me. After training for about a month I had a semi-realistic voice that sounded exactly like me. I did a Turing test with some people and 50 percent of the time people couldn’t differentiate the fake voice from my actual voice.

The second part that needed to happen was creating a mind. What good would a clone be if it would just repeat whatever I said. So I started collecting random thoughts that I had over the day. After a month I had a nice database of things I could have said. Again I trained a neural network to create similar thoughts using GPT-2. GPT has a base layer of data that is based on the internet and I didnt realise this at first but it greatly impacted the output I got from my clone. It said things I would never have expected and by linking them I could hear myself say things I would never say myself.

The final level of my clone was the body. It needed some kind of vessel to contain all this data. Because this has so much personal data I was quite scared to upload my clone to the cloud. So I made a standalone machine where the clone lives(pic 4). This machine will never be updated and therefore become kind of a time capsule. This is the physical body of the clone. The digital body I made by 3d modeling a version of myself. completely rigged so it lip syncs to whatever it says. I even hired a virtual hairdresser to do my hair, because 3d modeling hair is super hard.

As soon as this whole system started running it quickly became quite surreal. I could type a message to myself and within a few seconds my clone would answer it. Sometimes purely nonsensical but sometimes there is a small hint of intelligence in the answers.

Core computing

2021

The work Core Computing was in collaboration with NXP semiconductors. Which is one of the biggest microchip manufacturers in the world. They unknowingly have a huge impact on the world, almost anything that uses electronics has some kind of NXP technology in it. Yet almost no one knows who they are and when talking to the experts and chip designers at NXP they barely realise the impact they had on society.

I had no idea what really happened inside the chip. I had used them for some projects but it was basically a tiny black box that needed some power and it would give an output. So I jumped into the rabbit hole of chip design. In the 70’s chip design used to be almost an artform. It was one person working weeks on a giant piece of paper drawing every single trace. This craft slowly disappeared with the increased size chip complexity and the ability to simulate everything. Even the experts told me that not really a single person designs a chip anymore. Its teams of hundreds of people and 60 percent of their time they are fixing compatibility problems. I found chip design as a craft fascinating and that’s what I tried to do. and when you zoom in you realise that chips are nothing more but transistors but into the right configuration. There are 3 logic blocks: AND gate, OR gate and a NOT gate and this is basically what every digital object on our planet is based on.

I found this quite incredible and wanted to make this visible. So I made this into a sculpture. It is a full adder, which means it can add one bit onto another. This might seem simple but this is the basic building block of every digital circuit and if you make 64 of these and connect them together you have as much programming power as a 64 bit computer. While doing this I ran into a ton of problems and after weeks of debugging and figuring things out I could finally calculate that 1 plus 1 equals 2.

This work was commissioned by NXP Semiconductors

[D]evolved

2020

One of my favourite works is from Karl Sims – Evolved Virtual Creatures (1994). This shows how an evolution algorithm works. Basically you run a piece of code for thousands of iterations with small mutations and those iterations create similar children based on how well they do. Do this for hundreds of generations and very complex behaviour starts to appear. This is kind of how nature does it. Only inside a computer we can speed up the whole process. Most of the time the failed iterations are hidden away. It’s the part that is deemed not interesting and only the best of each generation is shown. This feels quite sad for some reason and with my installation I wanted to show the actual complete process. So on the left side you see the best generation living its life inside a mini ecosystem trying to survive. and on the right side you see the thousands of failed iterations trying to get better so they too can be sent to the real world.

DIY Nintendo switch

2020

At the start of the covid-19 lock-down I experienced electronic scarcity for the first time. People were stuck at home and everyone was playing video games. At the time it was almost impossible to buy a fair priced Nintendo switch. But when checking Chinese electronic web-shop’s there were tons of spare parts available. This is where my journey started. There were plenty of video tutorials available to show you how to disassemble a Nintendo switch. I wrote down every tiny part that came out. I searched for that part in China and bought it. After waiting for weeks I got around 30 random electronic parts. I played a switch breakdown tutorial in reverse and started building. It took me about an hour and to my big surprise it actually turned on! I built a one of a kind Nintendo that was able to do everything a store bought one could.

and in the end I saved about 50 bucks over the original price so that’s also cool!

An ode to the bagger288

2019

In collaboration with Jochem van der Hoek and Hugo Remmen we made a film to showcase the life of a bagger 288. The worlds biggest excavator causing tons of environmental destruction.

Full version is only available on VHS
40 minute soundtrack available on cassette.

Etched Plotted

2018

In 2018 I got my hands on a vintage HP plotter from the 80’s and with some hacking you can control it with a modern macbook. The plotter has the same goal as a printer but it is very different. There are more imperfections since you are working with an actual pen. But it can still do a task very consistently. I started getting more interested in other methods of printing and I fell in love with one of the oldest methods there is, etching. Combining these methods turned into something quite fun. I completely modified the plotter so it fitted a zinc plate which is used to etch with. The visual is a representation of a mathematical equation called a fractal flame. I chose this because no human would ever be able to etch this. It consists of roughly 300.000 points individually tapped by the plotter. I really enjoyed the methodology of combining state of the art technology with more vintage technology. and going back to the fine arts was not something that I expected when I got the plotter.

series of 12.

Electric Zundapp

2018-now

Back when I had unstoppable enthusiasm and motivation I decided I wanted an electric moped. I started from an old 1970s zundapp frame. Completely repainted it. and converted into an electric beast. The battery is inside the tank and it uses a hub motor. This is one of those projects that will never be done. I started this in 2018 and as of 2023 is still not fully finished. It fully works but getting it street legal is an absolute mess to accomplice. oh well.

Specs:
speed: 70kmh
battery: 16s5p (67 volt, 950Wh)
Zundapp 517

Robotic Behaviour

2018

I’ve always been interested in flocking and natural behaviour. Seeing flocks of birds make intriguing shapes without flying into each other is incredible. Even though behaviour is very complex it is actually based on a few simple rules but when people are researching this it is almost always completely simulated in the computer. I wanted to do this in real life so I started out with the paper Valentino Braitenberg. If a robot has a sensor and a source you can create behaviour. For example if the sensor sees light the motor will move faster and therefore create a love reaction. For my installation I created 50 tiny robots. each with a sensor and a light source. If they see each other they start vibrating quicker and so create a complex system.

Tube Amplifier

2016

This is the project that started it all! I started out in electronics and soldering because I wanted a tube amplifier and they were very expensive. So I thought I could do better if I went the DIY route. Its always gonna hold a special place in my heart. 🙂